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Virtual reality (VR) is a computer-simulated experience designed to feel immersive, typically using 3D head-mounted displays along with pose tracking. It creates the effect that a user is physically present in an artificial virtual world, allowing them to look around, move within the environment, and interact with virtual objects or features. Core characteristics of VR include stereoscopic visuals (often delivered by two small displays for each eye), real-time head tracking (covering rotational and positional movement), and feedback such as audio and, in some systems, haptic/force feedback. VR can be implemented through headset-based systems or through multi-projected environments (e.g., rooms with multiple large screens), and it is commonly discussed as part of the reality–virtuality continuum, distinguishing it from related technologies like augmented reality and augmented virtuality.
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